Physics-Based Arcade Flight Controller for Godot
A ready-to-use arcade flight controller for Godot 4, inspired by War Thunder's flight model.
Controls:
The while circle is the mouse aim point
W, S = pitch
A, D = roll
Q, E = yaw
Shift, Ctrl = Throttle
WHAT'S INCLUDED
- Physics-based flight model with real lift, drag, stall, and atmospheric density simulation
- Basic demo scene with flyable plane (same as in web demo)
- Mouseflight autopilot + keyboard flight
- Tunable PID controller
- Thruster system with multi-engine support
- Orbit camera
TUNING
Every important value is exposed in the Inspector or clearly labelled in the code — wing area, thrust, inertia, PID gains, stall angle, and more.
REQUIREMENTS
- Godot 4.x
- No plugins or addons required
| Published | 11 days ago |
| Status | Released |
| Category | Tool |
| Platforms | HTML5 |
| Author | Joesh_Snipper |
| Made with | Godot |
| Tags | Arcade, Controller, Flight, flight-simulator, game-dev, gdscript, Godot, godot-4, Physics, tool |
| AI Disclosure | AI Assisted, Code |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

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